Today we will discuss playing with opacities and strengths. When editing terrain, playing with the opacity and falloff can either make or break the look of your world. It can tear your water, your sidewalks, your roads, and obstruct your sims' path. By experimenting and saving often, you can find out what does and doesn't work terrain-wise in your world.
Tip: If you go to paint your terrain and you see weird red stuff, turn the "routing opacity" all the way down.
So, just how important is opacity?
By adjusting the opacity of terrain paints, you can lessen the harshness of the terrain. CAW is much like photoshop, actually. |
And now for the mountains. |
Tip: Be sure that you have at least two or three different textures for your mountains to use. I personally like using Regina's and Martine's textures, but you can find others or even make your own!
Unfortunately, I have to go run some errands now. I'll be back tomorrow with another update on New Shamaar. :)
<<<---Tutorial: Part 1 Tutorial: Part 3--->>>
Nice tutorial Cheezy. I came to the conclusion ages ago that I was a user of worlds, not a builder of them. That takes so much patience to get it right.
ReplyDeleteThank you! :D Understood, lol. It is very difficult. You have to have an eye for detail, which I do not, but I'm trying to hone it. :)
ReplyDeleteThis is a great idea! I've been eying off 'trying' to create a world but thought it may have been too much to tolerate. lol
ReplyDeleteMaybe I will give it a go. ;)