<<<---Tutorial: Introduction Tutorial: Part 2--->>>
****Disclaimer: I am not in any way a "professional". I just want to pass on some tips and tricks I learned from painfully documented trial and error. As always, click for larger images****
For this world, we will start off with a modest map that will be easier to navigate. I chose a "Small" map, but if you'd rather start off with a medium or a tiny, that's perfectly fine. You could even start off with a large, but I really don't recommend that. Size does matter in the beginning stages!
A picture of the prompt you will see when opening a new world. You don't have to use the same numbers as I did, just make sure they match! |
Now, notice how my "SmallFlatMap200" coordinates with the 200 underneath "Maximum Height"? This is important. If you leave the maximum height on 100 and select a 200 map, your map will be underwater, sort of like a pond. And if you select a 300 map with a maximum height of 100, your map will look like an ocean! Of course, these won't lead to serious graphical errors as far as I know of, but I think it would still be easier to just make sure the numbers match up.
Those simfaeries don't like outsiders. Patch up the land! |
Tip: Be patient, gentle, and don't keep the mouse in one place for too long!
Overall I traced the borders twice: one for the edge, and one for the actual mountains. Now, we look at sidewalks!
Sidewalks are by Regina |
But before we place the sidewalks, let's edit some terrain, hmm?
Around and around in circles we go... |
1. Used the gentle hill tool to raise terrain slightly
2. Used the flatten-gentle tool at full-strength to flatten out the surrounding area
3. Minimized the size of the brush to create a "falloff"
I went on to do that around the rest of the mountain base (on this side)
Voila! |
Psh, everyone's a critic.
Better? |
For now I will bid you all goodnight. I'll work on Shamaar a little more before going to bed, and I'll update you guys tomorrow on how things turn out! :)
<<<---Tutorial: Introduction Tutorial: Part 2--->>>
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